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Every engine has its voice: how we are shaping sound in Grand Truck Simulator 3

At Pulsar Gamesoft we continue to move Grand Truck Simulator 3 forward. Today we want to share one of our recent efforts: a new tool to create, listen to, and refine engine sounds—with our community in mind as well.

Grand Truck Simulator 3 engine sound editor in Unity

A look at the internal visual editor we use to tune engine sound layers in GTS3.

Sound is part of the experience too

In a truck simulation, engine sound is not a background detail. Acceleration, deceleration, and how the engine responds at different RPM ranges are part of the driving feel and help each truck develop its own personality.

That is why, as we advance on Grand Truck Simulator 3, we spend time listening, adjusting, and refining how engines sound in the game.

A new tool to work with sound

As part of that work we built an early internal, functional version of a visual editor integrated into the GTS3 Unity environment. The tool lets us select engines and work with their sound layers: volume, pitch, RPM relationship, acceleration simulation, and other parameters.

We can hear changes immediately and test configurations based on real engines in the project, which speeds up iteration and helps us judge how each tweak feels before it reaches the game.

More freedom to create and experiment

The editor is still evolving. We are developing audio clip selection and the ability to add and remove layers so we can assemble and disassemble combinations with more flexibility; those capabilities are not ready to be considered available yet.

We are also exploring, for the future, tying sound to in-game telemetry—acceleration, gear changes, deceleration—so engine response aligns even more closely with what happens on screen. That is a direction under study; it is not implemented at this stage.

A tool we also imagine for the community

Although the editor is currently being developed as an internal tool, our long-term intention is to explore making it available to the community as well. We would like players and creators to experiment with sounds and configurations, expand creativity around Grand Truck Simulator, and share ideas with us.

We are not announcing a public release or a date: we still need to evaluate technical aspects, compatibility, and how a tool like this could be distributed responsibly.

We keep building the future of Grand Truck Simulator

Tools like this are part of how we build and improve our games: trying ideas, listening to the result, and refining the experience step by step.

We will keep sharing progress on Grand Truck Simulator 3 and our other projects as development allows. Thank you to everyone who follows and supports us on this journey.

Pulsar Gamesoft

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